If you wonder why it’s silent in here again; same old, same old; I’ve been busy. So many things happened this year, most of them very good. Workwise, I have joined the brilliant minds at Unity Technologies to work on further expanding the reach of Unity. Today is exiting, because over on the Unity blog, there is a first public sneak peek of our progress. Let us know what you think !
-
Recent Posts
Pages
Other places
Archives
- November 2011
- September 2011
- March 2011
- January 2011
- May 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- November 2008
- June 2008
- May 2008
- March 2008
- February 2008
- January 2008
- December 2007
- November 2007
- October 2007
- September 2007
- August 2007
- July 2007
- June 2007
- May 2007
- April 2007
- March 2007
- February 2007
- January 2007
- December 2006
- November 2006
- October 2006
- September 2006
- August 2006
- July 2006
- June 2006
- May 2006
- April 2006
- March 2006
- February 2006
- January 2006
- December 2005
- November 2005
- October 2005
i did not understand the title, what is flash here.
I was looking forward to have a look at this, but it seems like blogs.unity3d.com is down from here
Excellent stuff, can’t wait to get my hands on this!
How are you guys going to do messaging between Flash and Unity content? Is there an extensive API that we can use to interact with embedded Unity content (like traversing the Object list and modifying properties)?
yes, unity can export flash.
Hey saw the blog and was mighty impressed!
While I am sure you cannot divulge too much information on the matter I am really keen to hear what you have to say about performance on the flash platform.. not in terms of rendering but in trying to match (keep up with) unities scripting.
What I am getting at I suppose is, what did you think of how flash handles things like the physics… is it doing us proud or is it a long way of the unity players?
Great news, good luck with the move
Just a quick question on the unity flash support, how is the c#/javascript translated? Is it compiling to avm2 bytecode directly or going through source code translation to actionscript?