<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Bloom</title>
	<atom:link href="http://unitzeroone.com/blog/2009/12/01/bloom/feed/" rel="self" type="application/rss+xml" />
	<link>http://unitzeroone.com/blog/2009/12/01/bloom/</link>
	<description>by Ralph Hauwert, Creative Developer, Consultant</description>
	<lastBuildDate>Fri, 16 Dec 2011 10:01:58 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Spencer</title>
		<link>http://unitzeroone.com/blog/2009/12/01/bloom/#comment-2292</link>
		<dc:creator>Spencer</dc:creator>
		<pubDate>Wed, 23 Feb 2011 20:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=307#comment-2292</guid>
		<description>Please bring back the rest of the experiments. They couldn&#039;t have been more inspiring.</description>
		<content:encoded><![CDATA[<p>Please bring back the rest of the experiments. They couldn&#8217;t have been more inspiring.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: UnitZeroOne</title>
		<link>http://unitzeroone.com/blog/2009/12/01/bloom/#comment-1536</link>
		<dc:creator>UnitZeroOne</dc:creator>
		<pubDate>Mon, 10 Jan 2011 09:29:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=307#comment-1536</guid>
		<description>I made a quick copy without the original preloader at http://www.unitzeroone.com/labs/bloom/</description>
		<content:encoded><![CDATA[<p>I made a quick copy without the original preloader at <a href="http://www.unitzeroone.com/labs/bloom/" rel="nofollow">http://www.unitzeroone.com/labs/bloom/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sonicoliver</title>
		<link>http://unitzeroone.com/blog/2009/12/01/bloom/#comment-1441</link>
		<dc:creator>sonicoliver</dc:creator>
		<pubDate>Sun, 09 Jan 2011 12:38:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=307#comment-1441</guid>
		<description>I missed out :(

is there a mirror?</description>
		<content:encoded><![CDATA[<p>I missed out <img src='http://unitzeroone.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>is there a mirror?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arne</title>
		<link>http://unitzeroone.com/blog/2009/12/01/bloom/#comment-1177</link>
		<dc:creator>Arne</dc:creator>
		<pubDate>Wed, 12 May 2010 12:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=307#comment-1177</guid>
		<description>Hi Ralph,

cool stuff :) I am just diving into 3D and I am playing around with the pixel bender. How did you achieve such a soft and nice light? Is this something you can give me a hint about?</description>
		<content:encoded><![CDATA[<p>Hi Ralph,</p>
<p>cool stuff <img src='http://unitzeroone.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I am just diving into 3D and I am playing around with the pixel bender. How did you achieve such a soft and nice light? Is this something you can give me a hint about?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thonbo</title>
		<link>http://unitzeroone.com/blog/2009/12/01/bloom/#comment-1176</link>
		<dc:creator>Thonbo</dc:creator>
		<pubDate>Thu, 21 Jan 2010 06:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=307#comment-1176</guid>
		<description>cool...

but if you ever want to show some of your work i personally dont mind it being messy code -thats how i work my self - and taking the &quot;restrictions of building a publicly available API&quot; in mind - i want to point out that im one of thoes narrow minded flyfuckers that think &quot;hey if it works on my computer i frankly dont give a flying rats ass what the end user gets&quot; ( i hope my boss doesnt read this :P ) - so with that in mind i hope that when you think about posting some code -  in my opinion you dont necessarily have to go all the way like pv3d or away3d - you could just open a small google repository and just opload some messy snippets as you go on and toy with it. i fully understand the feeling, that just needing to calm down and play with stuff without having to quality assure everything. take it in your own tempo - wich btw seems to be blazing right not with almost daily breakthroughs posted on twitter :P

so just wanted to see where this where going - and if you deside to share i promise to keep my expectations very low - not that your work isnt worth it but just to keep a relaxing distance for you to take it where you want it and not what the community wants :P if you get me)

/big fan :D @ thonbo.com</description>
		<content:encoded><![CDATA[<p>cool&#8230;</p>
<p>but if you ever want to show some of your work i personally dont mind it being messy code -thats how i work my self &#8211; and taking the &#8220;restrictions of building a publicly available API&#8221; in mind &#8211; i want to point out that im one of thoes narrow minded flyfuckers that think &#8220;hey if it works on my computer i frankly dont give a flying rats ass what the end user gets&#8221; ( i hope my boss doesnt read this <img src='http://unitzeroone.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  ) &#8211; so with that in mind i hope that when you think about posting some code &#8211;  in my opinion you dont necessarily have to go all the way like pv3d or away3d &#8211; you could just open a small google repository and just opload some messy snippets as you go on and toy with it. i fully understand the feeling, that just needing to calm down and play with stuff without having to quality assure everything. take it in your own tempo &#8211; wich btw seems to be blazing right not with almost daily breakthroughs posted on twitter <img src='http://unitzeroone.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>so just wanted to see where this where going &#8211; and if you deside to share i promise to keep my expectations very low &#8211; not that your work isnt worth it but just to keep a relaxing distance for you to take it where you want it and not what the community wants <img src='http://unitzeroone.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  if you get me)</p>
<p>/big fan <img src='http://unitzeroone.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  @ thonbo.com</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: UnitZeroOne</title>
		<link>http://unitzeroone.com/blog/2009/12/01/bloom/#comment-1175</link>
		<dc:creator>UnitZeroOne</dc:creator>
		<pubDate>Thu, 21 Jan 2010 00:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=307#comment-1175</guid>
		<description>Thonbo,

Triangle3D has no purpose but being my personal playground right now. It&#039;s implementing things the way I want and need them at any given time to experiment and play. After putting a rather huge effort in Papervision3D and the restrictions of building a publicly available API and the decisions which have to be made for the wide implementation it needs to be, it&#039;s great for me to just enjoy, try out and implement knowledge as I see fit. I don&#039;t want Triangle3D to be the new Papervision3D, Away3D, Alternativa3D, Yogurt3D or anything. It&#039;s a means for me to build knowledge and enjoy.

That being said, I&#039;m not closing the option of eventually opensourcing it. But it&#039;s absolutely not like any of the aforementioned API&#039;s. It&#039;s open ended and frankly, quite messy and I don&#039;t want to structure it right now to be anything but a personal playground.

Others might learn from it in the future, as I have learned much from what other people have opensourced. But for now, it&#039;s just what it is. Experimental.

Ralph.</description>
		<content:encoded><![CDATA[<p>Thonbo,</p>
<p>Triangle3D has no purpose but being my personal playground right now. It&#8217;s implementing things the way I want and need them at any given time to experiment and play. After putting a rather huge effort in Papervision3D and the restrictions of building a publicly available API and the decisions which have to be made for the wide implementation it needs to be, it&#8217;s great for me to just enjoy, try out and implement knowledge as I see fit. I don&#8217;t want Triangle3D to be the new Papervision3D, Away3D, Alternativa3D, Yogurt3D or anything. It&#8217;s a means for me to build knowledge and enjoy.</p>
<p>That being said, I&#8217;m not closing the option of eventually opensourcing it. But it&#8217;s absolutely not like any of the aforementioned API&#8217;s. It&#8217;s open ended and frankly, quite messy and I don&#8217;t want to structure it right now to be anything but a personal playground.</p>
<p>Others might learn from it in the future, as I have learned much from what other people have opensourced. But for now, it&#8217;s just what it is. Experimental.</p>
<p>Ralph.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thonbo</title>
		<link>http://unitzeroone.com/blog/2009/12/01/bloom/#comment-1174</link>
		<dc:creator>Thonbo</dc:creator>
		<pubDate>Wed, 20 Jan 2010 23:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=307#comment-1174</guid>
		<description>Hey Ralf

Big fan of your work both from pv3d -and what you do now. I stumble across your name in my class lib on a dayli basis ;)

but where is all this going, your posting alot of links lately on your twitter with some really nice results - are you planning to release the ultimate flash 3d api or is it just brainfarts for now :D
if you working on something big we would hate to see it end up like Alternativa3d as a &quot;hiredguns&quot; payperview flash consultant api

or can you say now that your going the opensource way
- from what i can read from your opengl_vs_directx and billgates tweets, i might allready have that answer but, would be nice to have a confirmation on that point.

/Thonbo</description>
		<content:encoded><![CDATA[<p>Hey Ralf</p>
<p>Big fan of your work both from pv3d -and what you do now. I stumble across your name in my class lib on a dayli basis <img src='http://unitzeroone.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>but where is all this going, your posting alot of links lately on your twitter with some really nice results &#8211; are you planning to release the ultimate flash 3d api or is it just brainfarts for now <img src='http://unitzeroone.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
if you working on something big we would hate to see it end up like Alternativa3d as a &#8220;hiredguns&#8221; payperview flash consultant api</p>
<p>or can you say now that your going the opensource way<br />
- from what i can read from your opengl_vs_directx and billgates tweets, i might allready have that answer but, would be nice to have a confirmation on that point.</p>
<p>/Thonbo</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: UnitZeroOne</title>
		<link>http://unitzeroone.com/blog/2009/12/01/bloom/#comment-1173</link>
		<dc:creator>UnitZeroOne</dc:creator>
		<pubDate>Wed, 20 Jan 2010 01:34:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=307#comment-1173</guid>
		<description>Mark, sorry for the late reply. The blog got snowed under. Yes, the input is images. They are essentially black and white heightmaps which are converted in bump/heightmaps. These normals are used to control the movement of the individual particles. If you look in the papervision3d code base, you&#039;ll find my old code to generate bump/normalmaps from heightmaps. (somewhere in the materials dir, if memory serves me right).</description>
		<content:encoded><![CDATA[<p>Mark, sorry for the late reply. The blog got snowed under. Yes, the input is images. They are essentially black and white heightmaps which are converted in bump/heightmaps. These normals are used to control the movement of the individual particles. If you look in the papervision3d code base, you&#8217;ll find my old code to generate bump/normalmaps from heightmaps. (somewhere in the materials dir, if memory serves me right).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ventoline</title>
		<link>http://unitzeroone.com/blog/2009/12/01/bloom/#comment-1172</link>
		<dc:creator>Ventoline</dc:creator>
		<pubDate>Mon, 11 Jan 2010 12:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=307#comment-1172</guid>
		<description>Interesting, got some more?</description>
		<content:encoded><![CDATA[<p>Interesting, got some more?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark</title>
		<link>http://unitzeroone.com/blog/2009/12/01/bloom/#comment-1171</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 25 Dec 2009 14:38:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=307#comment-1171</guid>
		<description>Hi I am very inspired by your entry, trying to recreate the same thing just for fun. Now I have some questions  (I don&#039;t need code, but some answers); I think this works with images in the background as input for the movements, right? But how does an image look like?</description>
		<content:encoded><![CDATA[<p>Hi I am very inspired by your entry, trying to recreate the same thing just for fun. Now I have some questions  (I don&#8217;t need code, but some answers); I think this works with images in the background as input for the movements, right? But how does an image look like?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

