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	<title>Comments on: Playing with Alchemy : C64 Music Playback on Flash 10.</title>
	<atom:link href="http://unitzeroone.com/blog/2009/02/12/playing-with-alchemy-c64-music-playback-on-flash-10/feed/" rel="self" type="application/rss+xml" />
	<link>http://unitzeroone.com/blog/2009/02/12/playing-with-alchemy-c64-music-playback-on-flash-10/</link>
	<description>by Ralph Hauwert, Creative Developer, Consultant</description>
	<lastBuildDate>Fri, 16 Dec 2011 10:01:58 +0000</lastBuildDate>
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		<title>By: Satchel</title>
		<link>http://unitzeroone.com/blog/2009/02/12/playing-with-alchemy-c64-music-playback-on-flash-10/#comment-2541</link>
		<dc:creator>Satchel</dc:creator>
		<pubDate>Thu, 14 Jul 2011 10:31:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=176#comment-2541</guid>
		<description>Thank you so much for this artlice, it saved me time!</description>
		<content:encoded><![CDATA[<p>Thank you so much for this artlice, it saved me time!</p>
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	<item>
		<title>By: The Dude's really fucked up world!</title>
		<link>http://unitzeroone.com/blog/2009/02/12/playing-with-alchemy-c64-music-playback-on-flash-10/#comment-2328</link>
		<dc:creator>The Dude's really fucked up world!</dc:creator>
		<pubDate>Sat, 02 Apr 2011 03:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=176#comment-2328</guid>
		<description>[...] &#8216;n bisschen derber Krach in der Nacht kann nicht schaden &#8211; TinySidFlash! Gibt&#8217;s wohl schon ne Weile. Keine Ahnung, warum ich das nicht vorher gefunden habe. Naja, dann hier nochmal f&#252;r alle, die&#8217;s noch nicht kennen: My interest was more playing back the old C64 tunes from games and demos. Keep in mind, an average SID file is about 2kilobyte to 10kilobyte; a perfect Small Web Format for all your music during preloading needs . Now, this is something I have been working on before in Flash 9, using the FC64 project, the amazing Flash C64 emulation effort by Claus Wahlers and Darron Schall. Last year, I even made a start with porting FC64 to Flash 10, but that needed to be dropped in favor of actual client work. SID Playback is something different from playing back .mod .xm or .mid files, as the SID chip doesn’t do much on it’s own. Essentially, a .SID file is an executable meant to be ran on the 6510, the Commodore 64′s CPU. So to playback the file, you not only need to emulate the SID chip, but also the 6510 and the needed registers / memory.Gefunden auf Unitzeroone.com [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8216;n bisschen derber Krach in der Nacht kann nicht schaden &#8211; TinySidFlash! Gibt&#8217;s wohl schon ne Weile. Keine Ahnung, warum ich das nicht vorher gefunden habe. Naja, dann hier nochmal f&uuml;r alle, die&#8217;s noch nicht kennen: My interest was more playing back the old C64 tunes from games and demos. Keep in mind, an average SID file is about 2kilobyte to 10kilobyte; a perfect Small Web Format for all your music during preloading needs . Now, this is something I have been working on before in Flash 9, using the FC64 project, the amazing Flash C64 emulation effort by Claus Wahlers and Darron Schall. Last year, I even made a start with porting FC64 to Flash 10, but that needed to be dropped in favor of actual client work. SID Playback is something different from playing back .mod .xm or .mid files, as the SID chip doesn’t do much on it’s own. Essentially, a .SID file is an executable meant to be ran on the 6510, the Commodore 64′s CPU. So to playback the file, you not only need to emulate the SID chip, but also the 6510 and the needed registers / memory.Gefunden auf Unitzeroone.com [...]</p>
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	<item>
		<title>By: Corné Dorrestijn</title>
		<link>http://unitzeroone.com/blog/2009/02/12/playing-with-alchemy-c64-music-playback-on-flash-10/#comment-2305</link>
		<dc:creator>Corné Dorrestijn</dc:creator>
		<pubDate>Mon, 14 Mar 2011 15:43:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=176#comment-2305</guid>
		<description>Great work,
Are you still not releasing the source? I&#039;m not good enough with C++ to find out what to change etc :( but i want to use some SID files for a game, converting makes it sounds ugly.</description>
		<content:encoded><![CDATA[<p>Great work,<br />
Are you still not releasing the source? I&#8217;m not good enough with C++ to find out what to change etc <img src='http://unitzeroone.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  but i want to use some SID files for a game, converting makes it sounds ugly.</p>
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	<item>
		<title>By: krusher</title>
		<link>http://unitzeroone.com/blog/2009/02/12/playing-with-alchemy-c64-music-playback-on-flash-10/#comment-2285</link>
		<dc:creator>krusher</dc:creator>
		<pubDate>Thu, 17 Feb 2011 11:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=176#comment-2285</guid>
		<description>Are you releasing the source? or at least a version that loads any sid file from url...</description>
		<content:encoded><![CDATA[<p>Are you releasing the source? or at least a version that loads any sid file from url&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shane</title>
		<link>http://unitzeroone.com/blog/2009/02/12/playing-with-alchemy-c64-music-playback-on-flash-10/#comment-2193</link>
		<dc:creator>Shane</dc:creator>
		<pubDate>Mon, 24 Jan 2011 05:00:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=176#comment-2193</guid>
		<description>I just came across this site.  I LOVE the sid player, and the tracks you&#039;ve selected.  So old-skool :D</description>
		<content:encoded><![CDATA[<p>I just came across this site.  I LOVE the sid player, and the tracks you&#8217;ve selected.  So old-skool <img src='http://unitzeroone.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	<item>
		<title>By: Alama</title>
		<link>http://unitzeroone.com/blog/2009/02/12/playing-with-alchemy-c64-music-playback-on-flash-10/#comment-1825</link>
		<dc:creator>Alama</dc:creator>
		<pubDate>Fri, 14 Jan 2011 14:32:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=176#comment-1825</guid>
		<description>Thanks ;)</description>
		<content:encoded><![CDATA[<p>Thanks <img src='http://unitzeroone.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: UnitZeroOne</title>
		<link>http://unitzeroone.com/blog/2009/02/12/playing-with-alchemy-c64-music-playback-on-flash-10/#comment-1824</link>
		<dc:creator>UnitZeroOne</dc:creator>
		<pubDate>Fri, 14 Jan 2011 14:23:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=176#comment-1824</guid>
		<description>This code uses the same sample data, after the c processing, although at a latency of 8192 sample.</description>
		<content:encoded><![CDATA[<p>This code uses the same sample data, after the c processing, although at a latency of 8192 sample.</p>
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	<item>
		<title>By: Alama</title>
		<link>http://unitzeroone.com/blog/2009/02/12/playing-with-alchemy-c64-music-playback-on-flash-10/#comment-1823</link>
		<dc:creator>Alama</dc:creator>
		<pubDate>Fri, 14 Jan 2011 13:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=176#comment-1823</guid>
		<description>Hello UnitZeroOne, Verry good job! ;-)

The final data sound (bytesArray) is played by AS3 (sampleData) or by C code? 

I have a big question!? It possible replace the original sampleData class from AS3 by a new system writed in C? Because, the Sampledata use a buffer from 2048 up to 8192 samples and i&#039;snt possible to change the data on the fly in this buffer. It&#039;s introduce a latency up to +/- 600 ms :-/

Once the buffer is playing, we must wait for the next Event to a change of sound (DSP) is listenable.

I like Blue Monday.. :-))</description>
		<content:encoded><![CDATA[<p>Hello UnitZeroOne, Verry good job! <img src='http://unitzeroone.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>The final data sound (bytesArray) is played by AS3 (sampleData) or by C code? </p>
<p>I have a big question!? It possible replace the original sampleData class from AS3 by a new system writed in C? Because, the Sampledata use a buffer from 2048 up to 8192 samples and i&#8217;snt possible to change the data on the fly in this buffer. It&#8217;s introduce a latency up to +/- 600 ms :-/</p>
<p>Once the buffer is playing, we must wait for the next Event to a change of sound (DSP) is listenable.</p>
<p>I like Blue Monday.. <img src='http://unitzeroone.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> )</p>
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		<title>By: tricker</title>
		<link>http://unitzeroone.com/blog/2009/02/12/playing-with-alchemy-c64-music-playback-on-flash-10/#comment-1544</link>
		<dc:creator>tricker</dc:creator>
		<pubDate>Mon, 10 Jan 2011 10:57:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=176#comment-1544</guid>
		<description>music waves looks great. nice one.</description>
		<content:encoded><![CDATA[<p>music waves looks great. nice one.</p>
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	<item>
		<title>By: Michael Whitaker</title>
		<link>http://unitzeroone.com/blog/2009/02/12/playing-with-alchemy-c64-music-playback-on-flash-10/#comment-561</link>
		<dc:creator>Michael Whitaker</dc:creator>
		<pubDate>Wed, 16 Dec 2009 16:25:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=176#comment-561</guid>
		<description>Amazing! Where can I get the source?? I&#039;m very interested in incorporating this into a flash game or at least a flash visualizer! Good work!</description>
		<content:encoded><![CDATA[<p>Amazing! Where can I get the source?? I&#8217;m very interested in incorporating this into a flash game or at least a flash visualizer! Good work!</p>
]]></content:encoded>
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