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	<title>Comments on: Adobe Alchemy, is it ActionScript heresy ?</title>
	<atom:link href="http://unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/feed/" rel="self" type="application/rss+xml" />
	<link>http://unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/</link>
	<description>by Ralph Hauwert, Creative Developer, Consultant</description>
	<lastBuildDate>Fri, 16 Dec 2011 10:01:58 +0000</lastBuildDate>
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		<title>By: Adobe Alchemy 资料整理 &#171; 国士无双</title>
		<link>http://unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/#comment-527</link>
		<dc:creator>Adobe Alchemy 资料整理 &#171; 国士无双</dc:creator>
		<pubDate>Sat, 23 Jan 2010 06:33:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-527</guid>
		<description>[...] H. Adobe Alchemy, is it ActionScript heresy? [...]</description>
		<content:encoded><![CDATA[<p>[...] H. Adobe Alchemy, is it ActionScript heresy? [...]</p>
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		<title>By: Nikos</title>
		<link>http://unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/#comment-526</link>
		<dc:creator>Nikos</dc:creator>
		<pubDate>Sat, 21 Nov 2009 10:02:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-526</guid>
		<description>I feel I&#039;m in the inner circle just by reading this stuff :)</description>
		<content:encoded><![CDATA[<p>I feel I&#8217;m in the inner circle just by reading this stuff <img src='http://unitzeroone.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Flash 10, Massive amounts of 3D particles with Alchemy (source included). - unitzeroone(beta)</title>
		<link>http://unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/#comment-525</link>
		<dc:creator>Flash 10, Massive amounts of 3D particles with Alchemy (source included). - unitzeroone(beta)</dc:creator>
		<pubDate>Wed, 27 May 2009 22:44:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-525</guid>
		<description>[...] Alchemyがあるのですから。Adobe Alchemyに関する私の以前のエントリー（my earlier post）にあるように、普通にコンパイルされたActionScript [...]</description>
		<content:encoded><![CDATA[<p>[...] Alchemyがあるのですから。Adobe Alchemyに関する私の以前のエントリー（my earlier post）にあるように、普通にコンパイルされたActionScript [...]</p>
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	<item>
		<title>By: More play with Alchemy : Lookup table effects. - unitzeroone(beta)</title>
		<link>http://unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/#comment-524</link>
		<dc:creator>More play with Alchemy : Lookup table effects. - unitzeroone(beta)</dc:creator>
		<pubDate>Thu, 07 May 2009 15:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-524</guid>
		<description>[...] All the work in that list is incredible, but for this post, I&#8217;m most interested in the last 2. Joa&#8217;s work on getting AS3 up to speed with my Alchemy demo (Joa&#8217;s demo is actually faster then the Alchemy version on my machine) is incredible. And it also proves the one thing I tried to convey in my blog post Adobe Alchemy, is it ActionScript Heresy ?. [...]</description>
		<content:encoded><![CDATA[<p>[...] All the work in that list is incredible, but for this post, I&#8217;m most interested in the last 2. Joa&#8217;s work on getting AS3 up to speed with my Alchemy demo (Joa&#8217;s demo is actually faster then the Alchemy version on my machine) is incredible. And it also proves the one thing I tried to convey in my blog post Adobe Alchemy, is it ActionScript Heresy ?. [...]</p>
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	</item>
	<item>
		<title>By: More play with Alchemy : Lookup table effects. &#124; UnitZeroOne</title>
		<link>http://unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/#comment-523</link>
		<dc:creator>More play with Alchemy : Lookup table effects. &#124; UnitZeroOne</dc:creator>
		<pubDate>Mon, 06 Apr 2009 09:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-523</guid>
		<description>[...] All the work in that list is incredible, but for this post, I&#039;m most interested in the last 2. Joa&#039;s work on getting AS3 up to speed with my Alchemy demo (Joa&#039;s demo is actually faster then the Alchemy version on my machine) is incredible. And it also proves the one thing I tried to convey in my blog post Adobe Alchemy, is it ActionScript Heresy ?. [...]</description>
		<content:encoded><![CDATA[<p>[...] All the work in that list is incredible, but for this post, I&#8217;m most interested in the last 2. Joa&#8217;s work on getting AS3 up to speed with my Alchemy demo (Joa&#8217;s demo is actually faster then the Alchemy version on my machine) is incredible. And it also proves the one thing I tried to convey in my blog post Adobe Alchemy, is it ActionScript Heresy ?. [...]</p>
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	<item>
		<title>By: 300000パーティクルを3Dで動かす (2) :: あおいそら</title>
		<link>http://unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/#comment-522</link>
		<dc:creator>300000パーティクルを3Dで動かす (2) :: あおいそら</dc:creator>
		<pubDate>Tue, 31 Mar 2009 04:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-522</guid>
		<description>[...] you can read in my earlier post about Adobe Alchemy, I openly questioned why it was so speedy, as compared to regularly compiled [...]</description>
		<content:encoded><![CDATA[<p>[...] you can read in my earlier post about Adobe Alchemy, I openly questioned why it was so speedy, as compared to regularly compiled [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fragilem17</title>
		<link>http://unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/#comment-521</link>
		<dc:creator>Fragilem17</dc:creator>
		<pubDate>Mon, 23 Mar 2009 14:56:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-521</guid>
		<description>Nicolas,

Would your recent post about beign able to compile haxe code into a SWC file change things.

I mean, would it be possible to compile the papervision(x) core written in haxe down to a SWC and then beign able to use it in a flash AS3 project.

this way the core papervision developers would need to switch to haxe but the big majority would not NEED to,  to be able to use papervision.</description>
		<content:encoded><![CDATA[<p>Nicolas,</p>
<p>Would your recent post about beign able to compile haxe code into a SWC file change things.</p>
<p>I mean, would it be possible to compile the papervision(x) core written in haxe down to a SWC and then beign able to use it in a flash AS3 project.</p>
<p>this way the core papervision developers would need to switch to haxe but the big majority would not NEED to,  to be able to use papervision.</p>
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	<item>
		<title>By: The logical consequences that never happened at controul</title>
		<link>http://unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/#comment-520</link>
		<dc:creator>The logical consequences that never happened at controul</dc:creator>
		<pubDate>Sun, 22 Mar 2009 16:16:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-520</guid>
		<description>[...] around c++ being quicker than as3 when compiled down to abc, and some of the mighty few did start thinking about how (and why) on earth would such a thing be possible. Some explainations came along, and the magic word LLVM helped everyone close their eyes to the [...]</description>
		<content:encoded><![CDATA[<p>[...] around c++ being quicker than as3 when compiled down to abc, and some of the mighty few did start thinking about how (and why) on earth would such a thing be possible. Some explainations came along, and the magic word LLVM helped everyone close their eyes to the [...]</p>
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	</item>
	<item>
		<title>By: Flash 10 Massive Particles &#171; nativecode.log</title>
		<link>http://unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/#comment-519</link>
		<dc:creator>Flash 10 Massive Particles &#171; nativecode.log</dc:creator>
		<pubDate>Thu, 19 Mar 2009 19:20:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-519</guid>
		<description>[...] 私が以前書いた、Ａｄｏｂｅ Alchemyについてのポストを読むことができます。私は、一般的にコンパイルされたｓｗｆと比較してalchemyのものがなぜそれほどまで速いのかという事を疑問に思っていました。答えは複雑であり、Cベースのコード、LLVMコンパイラ、そして「Alchemyヴァーチャルメモリ」の組み合わせが基本です。一般的なコンパイルとAlchemyでのコンパイルとの大きなちがいは、一般的なAS3のコンパイラーはどのような最適化もしないこということです。この例は、それらのパフォーマンスの違いを見せます。 [...]</description>
		<content:encoded><![CDATA[<p>[...] 私が以前書いた、Ａｄｏｂｅ Alchemyについてのポストを読むことができます。私は、一般的にコンパイルされたｓｗｆと比較してalchemyのものがなぜそれほどまで速いのかという事を疑問に思っていました。答えは複雑であり、Cベースのコード、LLVMコンパイラ、そして「Alchemyヴァーチャルメモリ」の組み合わせが基本です。一般的なコンパイルとAlchemyでのコンパイルとの大きなちがいは、一般的なAS3のコンパイラーはどのような最適化もしないこということです。この例は、それらのパフォーマンスの違いを見せます。 [...]</p>
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	<item>
		<title>By: Flash 10, Massive amounts of 3D particles with Alchemy (source included).</title>
		<link>http://unitzeroone.com/blog/2008/11/28/adobe-alchemy-is-it-actionscript-heresy/#comment-518</link>
		<dc:creator>Flash 10, Massive amounts of 3D particles with Alchemy (source included).</dc:creator>
		<pubDate>Wed, 18 Mar 2009 15:26:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/blog/?p=167#comment-518</guid>
		<description>[...] you can read in my earlier post about Adobe Alchemy, I openly questioned why it was so speedy, as compared to regularly compiled [...]</description>
		<content:encoded><![CDATA[<p>[...] you can read in my earlier post about Adobe Alchemy, I openly questioned why it was so speedy, as compared to regularly compiled [...]</p>
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