Behind the scenes I’ve been insanely busy for the last months. But just to keep you posted on some progess on my side, here’s some demos of me playing around with Flash Player 10′s 3D API’s.
I’ll keep this short, here’s some demos.
You’ll notice that the speed slows down when you go up in the number of examples. The amount of triangles increase per example. Since shading is still one of the most heavy appliances of any 3D engine, I thought it would be good to start out testing that, and see how it would work in a realistic 3D engine environment.
Next, this is not adviced to look at if you get car-sick easily…..a pure speed test.
A bit slower then it could run using any of the new wmodes, but for speeds sake, we’re getting there.
Source code not available yet. First I’m looking at how to optimize. And yes, I’m working hard on a new version of Papervision3D, with the rest of the team. Soon I’ll post some better examples, including a BSP example.