Papervision3D + Water Simulation = Waterballs

Waterball 2

You always have projects lying around that are to be finished…but probably never have the time for…

Today Exey Panteleev posted some creative use of Papervision3D and the Shaders in 2.0. Accompanying to his post he asked if it would be possible to run water simulation with Papervision3D….

Actually, yes…
Water Ball Experiment 1 Water Ball 2(cpu burner alert!)

As one of those things I never finished and probably don’t have time to finish within the next month or so, I have two examples of Papervision3D running interactive water on top of a sphere.

Disclaimer : these things are hacked together experiments from a couple of months ago…as a result performance isn’t to good. I’m sure that given some time they can run smooth, without burning your cpu to the ground. Hope you enjoy anyway ;-)

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7 Responses to Papervision3D + Water Simulation = Waterballs

  1. Pingback: Papervision 3D Water Effects « [ draw.logic ]

  2. Scott says:

    Hey mate,

    Awesome affect, looks unreal. Is there change you could post a source .fla and stuff for this?

    Many thanks

    Scott

  3. Burrows says:

    Nice job!Pity that there is no souces this time,any way,i like that awesome effect

  4. Pingback: Tutorialy a novinky ze světa Papervision 3D odteď u Nikolaje. | Nohama napevno v oblacich Feet firmly on the cloud

  5. Pingback: Papervision3D + Water Simulation = Waterballs | Marines the Blog

  6. Ryan says:

    I would really like to know how one can grab the exact mouse position on the model surface. Is there source or links to this type of interaction?

  7. Mr. BZIK says:

    Nice. but Papervision development is dead already though.:(

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