Judging from the amount of mails, IM’s and phone calls, people are excited about PV3D 2.0. Well, so am I! And today I’m happy to announce we’ve put the alpha goods on the Papervision3D SVN. Still lots of things that need to have fixing, optimizing, or just straight out not working yet, but it’s time to share and give up the goods!
I’ll give a quick tutorial on how to setup stuff as soon as I can. After a barrage of code of the last days, which Tim would know all about too, I need some rest. This stuff is not completed or optimized yet, so don’t judge it on those factors just yet. Expect updates alot, so if you are not comfortable with fixing problems yourself, or are in a project which needs to be online tomorrow…don’t do it…it’s an Alpha.
Enjoy…it’s made with alot of blood sweat and tears.
New things I can think of right now :
Viewport3D – Auto sizing, clipping and culling, enables you to render to a texture in the scene.
ShadeMaterials – Only shaded surfaces
Shaders – Shading + Texturing
Frustrum Culling + Frustrum Camera
New Rendering architecture
Swappable renderer architecture – More on that during the coming weeks.
So much more…and more will be coming.
I’ll post more soon.
A small screencast (no narrative, sorry) on how to use it.src
An ugly tech demo showing off the BitmapViewportMaterial, done with an older version
Mr.Doob shows of some skills with 2.0
The screencast went over the monthly bandwidth limit at screencast.com, relocated to my server, so you can see it again.
Signing off exhausted,