Papervision3D 2.0 Shader : Planet Weird Ball

Just a little work in progress on Papervision3D phong illumination (directional light), high resolution bumpmaps on a reasonably high poly count sphere. Add a couple of hundred particles…and you’ve got…something. ;-)

It’s a bit on the heavy side, but hey, consider it a bench ;-)


Check it here.

Make sure the cooling on your CPU is sitting tight ;-)

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6 Responses to Papervision3D 2.0 Shader : Planet Weird Ball

  1. Mr.doob says:

    Holy Cow!!! This must be a video, this is impossible with flash!!!! Haha! ;)

    Amazing, wanna get dirty with that ;)

  2. Great work!

    Friend of mine Fabrice Closier showed me the following demo this morning:

    What a coincidence :-)

  3. Sash says:

    Sweet jesus!

  4. simp says:

    It’s good!
    Maybe some source?

  5. cay says:

    awesome, how did u get those little red lights for the volcanoes at the top and bottom of the planet to work?

  6. caydieu says:

    how did u add those little lights at the poles?

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