Just a little work in progress on Papervision3D phong illumination (directional light), high resolution bumpmaps on a reasonably high poly count sphere. Add a couple of hundred particles…and you’ve got…something.
It’s a bit on the heavy side, but hey, consider it a bench
Make sure the cooling on your CPU is sitting tight
Holy Cow!!! This must be a video, this is impossible with flash!!!! Haha!
Amazing, wanna get dirty with that
Great work!
Friend of mine Fabrice Closier showed me the following demo this morning: http://blog.closier.nl/
What a coincidence
Sweet jesus!
It’s good!
Maybe some source?
awesome, how did u get those little red lights for the volcanoes at the top and bottom of the planet to work?
how did u add those little lights at the poles?