It’s been a while since I posted progress on Papervision..
I was busy doing some work on the new Papervision release, and thought it might be nice to share a preview of some of the new materials you haven’t seen yet, or not on another model then the Rhino…
Click on the screenshots, and wait a bit. The horse I use here is a bit heavier then the rhino, in terms of poly’s and model size, so it takes a while to load.

Horse model with phong shading & marble texture

Horse model with zflat shading

Horse model with zflat shading & marble texture (same as phong)

Horse with cellshading, and faked silloutte
The cellshading demo requires some explanation. Normally the surface shading and silloutte rendering would be considered 2 different passes along the geometry. Real silloutte rendering is quite heavy, and currently unimplemented. So for now I faked it with a nice littlle glow filter ![]()
Let me know what you think! Comment!
[edit]
And don’t forget to vote for us, for the people’s choice award at Flash in the Can.
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You guys are one of a kind! Simply awesome!
Wow, lookin’ great man. Very nice work!
That is some nice work!
I love the cell outlines, using a glow effect is very smart! that’s what I use to ouline MCs at work.
How many poly’s on the horse? it renders very fast here on all of the samples!
Amazing work! Love it!
As usual, very impressive!
how can i say…
at the time i begun 3d, the cellshading render quality (as plugin for 3dsmax) wasn’t as good has what you have done here…
if only i had some time to try papervision…
may i ask you from wich soft comes the horse model (and perhaps what kind of file you have use)?
Phong is looking gorgeous! The lighting and shading progress going on are astounding. I’m just waiting to see normal mapping, at which point i will pee myself. Awesome work Ralph, Carlos et al!
Very very nice .. can’t wait to play with it myself. Any idea when RC2 will be released?
Wow, the ‘toon-shader’ is very nice! I also like the phong-shader very much. Very good for low-poly models.
A vote is on it’s way
The horse with phong shading and texture simply looks marvelous! It’s great to see that these things are possible with Flash.
The glow filter for the outline seems a good solution to me. You should use every advantage Flash has to make it faster. These kind of tricks are the advantage you only have with Flash, so I hope you will always choose for speed rather than methodology.
wow this is mind boggling, every time i see your demos i am dumb struck! love the cellshading.. keep up the good work guys
wohoooo, great. can’t wait to work with rc2
awesome!!!
well well well well
RC2 = Really Cool 2!
just know,lol
simply crazy!!!
I would love to get my hands on this stuff. Amazing!
Any word on normal-mapping?
Would be nice to see the Frames-Per-Second and maybe the number of polygons…
(FPS can be easily added, just drop Xray onto the stage
)
thats amazing! Can’t wait to play around with your cool new tool.
WOW!!!
I can’t wait to play with Papervision 3D either!
)
(I never intended to explore 3D programming ’till now..
Seems it’s time to open my first 3D project
Thank you guys!!!
Hi!
Great demo! Can you please tell us how you did it? I can’t seem to find infos about papervision and phong shading.
Cheers,
Stephen
Nice work. I would like to learn to do this.
Nice work!!!thank you!!
Yeah, i agree, How did you that?, there isn’t any information about how to REALLY do it except in primitives forms…
Nice demos, but why does it matter if you faked the outline? It looks really nice as is…
Great!!! you can help me, sure!. I wont to carve, in marble, The last Supper in low relief. Can you transfer it from 2d (see: http://www.altadefinizione,it) to 3D?. Please let me know, all the best, E.
What is the poly-count of your horse?
I really like your work. The rhino looks excellent. Could you e-mail me the source files for these? I am trying to figure out also why your PV3d examples are not laggy at all, despite all the processing apparently going on.
Could you send me the rhino and/or horse examples to my e-mail? Thanks.