We are still very busy sorting the new revision of PV3D out, and it will still take a little time, so I decided to quickly demo one of the other new materials (and next to this we have even more, so we’ll have some more demo’s coming). Visually less extreme then the bumpmapping effect we have, (fast/fake) phong shading makes materials smoothly lit. Visually, this improves alot in the quality compared to z flat or lambert flat shading, and gives the impression of a nice and smooth surface. It will offer multiple settings, allowing you to modify the surface properties, lighting color and angles, etc.
So, while we work on on the new revision, here’s a little demo.