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	<title>Comments on: Papervision 3D/Flex 2 Example: Flex makes it&#039;s first PV3D steps.</title>
	<atom:link href="http://unitzeroone.com/blog/2006/12/12/papervision-3dflex-2-example-flex-makes-its-first-pv3d-steps/feed/" rel="self" type="application/rss+xml" />
	<link>http://unitzeroone.com/blog/2006/12/12/papervision-3dflex-2-example-flex-makes-its-first-pv3d-steps/</link>
	<description>by Ralph Hauwert, Creative Developer, Consultant</description>
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	<item>
		<title>By: Ganga</title>
		<link>http://unitzeroone.com/blog/2006/12/12/papervision-3dflex-2-example-flex-makes-its-first-pv3d-steps/#comment-154</link>
		<dc:creator>Ganga</dc:creator>
		<pubDate>Mon, 01 Mar 2010 06:22:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=61#comment-154</guid>
		<description>Your work is awesome. Please provide the source view of the examples. This will help many newbies.</description>
		<content:encoded><![CDATA[<p>Your work is awesome. Please provide the source view of the examples. This will help many newbies.</p>
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		<title>By: Alex</title>
		<link>http://unitzeroone.com/blog/2006/12/12/papervision-3dflex-2-example-flex-makes-its-first-pv3d-steps/#comment-153</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Fri, 05 Feb 2010 05:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=61#comment-153</guid>
		<description>Hey Ralph,

Could you write a simple tutorial to demostrate how to display a cube or something like that with flex. I just cant find a something simple with papervision3D.

Alex</description>
		<content:encoded><![CDATA[<p>Hey Ralph,</p>
<p>Could you write a simple tutorial to demostrate how to display a cube or something like that with flex. I just cant find a something simple with papervision3D.</p>
<p>Alex</p>
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		<title>By: Rajlaxmi</title>
		<link>http://unitzeroone.com/blog/2006/12/12/papervision-3dflex-2-example-flex-makes-its-first-pv3d-steps/#comment-152</link>
		<dc:creator>Rajlaxmi</dc:creator>
		<pubDate>Thu, 05 Mar 2009 05:28:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=61#comment-152</guid>
		<description>can i get the code for Papervision 3D/Flex 2 Example</description>
		<content:encoded><![CDATA[<p>can i get the code for Papervision 3D/Flex 2 Example</p>
]]></content:encoded>
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		<title>By: pythagoras</title>
		<link>http://unitzeroone.com/blog/2006/12/12/papervision-3dflex-2-example-flex-makes-its-first-pv3d-steps/#comment-151</link>
		<dc:creator>pythagoras</dc:creator>
		<pubDate>Sun, 06 Jul 2008 18:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=61#comment-151</guid>
		<description>Showing demos without source doesn&#039;t really help the community. What&#039;s the point of this article?

&quot;they show alot of potential in terms of speed and ease of implementation.&quot;

... They don&#039;t show ease of implementation.</description>
		<content:encoded><![CDATA[<p>Showing demos without source doesn&#8217;t really help the community. What&#8217;s the point of this article?</p>
<p>&#8220;they show alot of potential in terms of speed and ease of implementation.&#8221;</p>
<p>&#8230; They don&#8217;t show ease of implementation.</p>
]]></content:encoded>
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	<item>
		<title>By: Jamison Johnson</title>
		<link>http://unitzeroone.com/blog/2006/12/12/papervision-3dflex-2-example-flex-makes-its-first-pv3d-steps/#comment-150</link>
		<dc:creator>Jamison Johnson</dc:creator>
		<pubDate>Thu, 03 Apr 2008 16:52:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=61#comment-150</guid>
		<description>Howdy all,

   I found this post but the lack of source view made it virtually useless. I had the same problem as a couple of you. Every tutorial has the object extending Sprite to house the Papervision Viewport. This does not work with MXML objects because all the MXML components extend from UIComponent. UIComponent is a SUBCLASS of sprite. If a tag is added via MXML in the Application, it expects the object type to be at least UIComponent. Your loading object (say v3Dviewer) should extend UIComponent, then you can add the Viewport through addchild in v3Dviewer and include v3Dviewer in MXML objects. Found this in a very obscure post.

JJ</description>
		<content:encoded><![CDATA[<p>Howdy all,</p>
<p>   I found this post but the lack of source view made it virtually useless. I had the same problem as a couple of you. Every tutorial has the object extending Sprite to house the Papervision Viewport. This does not work with MXML objects because all the MXML components extend from UIComponent. UIComponent is a SUBCLASS of sprite. If a tag is added via MXML in the Application, it expects the object type to be at least UIComponent. Your loading object (say v3Dviewer) should extend UIComponent, then you can add the Viewport through addchild in v3Dviewer and include v3Dviewer in MXML objects. Found this in a very obscure post.</p>
<p>JJ</p>
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	<item>
		<title>By: Shawn Yale</title>
		<link>http://unitzeroone.com/blog/2006/12/12/papervision-3dflex-2-example-flex-makes-its-first-pv3d-steps/#comment-149</link>
		<dc:creator>Shawn Yale</dc:creator>
		<pubDate>Thu, 20 Mar 2008 20:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=61#comment-149</guid>
		<description>Ralph, any chance you would consider opening the source to the Flex demo files above?  Ive created a papervision3D object and added to project but Im getting nothing when the application runs.

I would love to see the implementation of the two files on this post.

Thanks,

Shawn</description>
		<content:encoded><![CDATA[<p>Ralph, any chance you would consider opening the source to the Flex demo files above?  Ive created a papervision3D object and added to project but Im getting nothing when the application runs.</p>
<p>I would love to see the implementation of the two files on this post.</p>
<p>Thanks,</p>
<p>Shawn</p>
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	<item>
		<title>By: JCRobinson</title>
		<link>http://unitzeroone.com/blog/2006/12/12/papervision-3dflex-2-example-flex-makes-its-first-pv3d-steps/#comment-148</link>
		<dc:creator>JCRobinson</dc:creator>
		<pubDate>Mon, 10 Dec 2007 07:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=61#comment-148</guid>
		<description>How did you get the papervision .as to display within the Flex 2.0 app?

Everything I have made so fare runs directly from the .as files within flex. This is limiting what can be done, well to me anyway.

JC</description>
		<content:encoded><![CDATA[<p>How did you get the papervision .as to display within the Flex 2.0 app?</p>
<p>Everything I have made so fare runs directly from the .as files within flex. This is limiting what can be done, well to me anyway.</p>
<p>JC</p>
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		<title>By: nyls</title>
		<link>http://unitzeroone.com/blog/2006/12/12/papervision-3dflex-2-example-flex-makes-its-first-pv3d-steps/#comment-147</link>
		<dc:creator>nyls</dc:creator>
		<pubDate>Tue, 12 Dec 2006 16:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.unitzeroone.com/wordpress/?p=61#comment-147</guid>
		<description>hey, ff een snelle hallo.. was leuk en inspirerend gesprek met jou en guido &gt; leerzaam .. nog druk aan het broeden, maar beslissing komt er aan ...

and yes, I want to get my hands on that engine, I think there is going to be a massive outbreak of 3D stuff after that&#039;s released ..</description>
		<content:encoded><![CDATA[<p>hey, ff een snelle hallo.. was leuk en inspirerend gesprek met jou en guido > leerzaam .. nog druk aan het broeden, maar beslissing komt er aan &#8230;</p>
<p>and yes, I want to get my hands on that engine, I think there is going to be a massive outbreak of 3D stuff after that&#8217;s released ..</p>
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