It’s friday night. I should go out, but I’m in the end-run off this big project I’ve been talking about lately, which means I am preparing to put in a weekend of work. But, as always friday night you should have some fun at least; so, I gave my self an hour to browse around, and somehow ended up on this japanese site, which offered this absolutely great Flash 8.5 example. It’s not much of a looker in terms of design, but the technical implication is really cool. I can just remember in the beginning of the 90′s, looking at amiga demo’s featuring these absolutely stunning looking (for the time) 3d techniques, like Gouraud shading, featuring awesome 4 channel (which were hardware, all 4 off ‘em) 8bit 22khz music, in ultra high res AGA graphics(yes yes, I own(ed) a 68030@50Mhz A1200), were being applied to the donut’s….
Brings back memories.
Gouraud shading is a method used in computer graphics to simulate the differing effects of light and colour across the surface of an object. In practice, Gouraud shading is used to achieve smooth lighting on low-polygon surfaces without the heavy computational requirements of calculating lighting for each pixel. The technique was first presented by Henri Gouraud in 1971.
It was looking at these demo’s which made me want to do something with programming, graphics and motion, and look how I ended up….maybe this Flash demo is also more of an emotional thing it that sense